Quest Reborn Dungeon Quest Skill Points
Three stats, one real choice, and a planner that keeps you honest.
Skill points are the quiet reason two same-level accounts feel different. You earn them by leveling. You spend them on Physical, Spell Power, and Stamina. That is the whole menu. This page tells you how to spend them. The skill planner does the arithmetic. The Warrior and Mage pages apply it.
Class is not a dropdown. It is this spend plus the armor family you wear.
What each stat does
- Physical — sword damage and physical abilities. Warriors live here.
- Spell Power — mage damage and all healing. Mages and healers live here.
- Stamina — hit points. Everyone wants a slice. Nobody wants the whole pie unless they were asked to tank.
Taunt does not scale with these. Cosmetics do not either. Codes do not refund a bad split.
The only good default
Pick a damage stat. Put most points there. Put a small remainder in Stamina so one slam does not end Hardcore. The planner uses about 12 percent stamina as a starting cushion. Raise it if you are learning Northern Lands anti-heal. Lower it if you never get hit and you know why.
Zero in the other damage stat. A “flexible” 40/40/20 account will feel weak in Pirate Island and then blame drop rates. The drop rates are fine. Your buttons are not.
Healers and tanks
A healer is a Mage with a heal on the bar. Stack Spell Power. Stamina second. Physical zero.
A tank is guardian armor, Taunt, and enough Stamina to stand in a requested slam. Only do this if chat asked. Pubs will not treat you like a hero. They will treat you like a slow clear.
When to respec
Respec when you mixed stats by accident, when you changed roles on purpose, or when a patch rewrites scaling — watch the Updates Hub. Do not respec because a thumbnail said the other class is S-tier. Both void Ultimates are S. See the Weapons tier list.
If respec tokens cost Robux you do not want to spend, just stop putting points in the wrong box. Future levels will dilute the mistake. That is slower than a clean respec and still better than adding more of the wrong stat.
Points are also a map plan
More damage shortens rooms, which raises chests per hour, which is How to level fast and How to get legendaries in disguise. Stamina that you never use is a damage tax. Stamina that keeps a Hardcore ticket alive is the best gold you never spent.
Use the dungeon checker after a respec. A new split can open a door you were too squishy or too weak to finish.
Common mistakes
- Spreading points because “I might tank later.”
- Buying Spell Power on a Warrior so Fireball “still hits.” Take Fireball off the bar instead — Abilities.
- Ignoring Stamina entirely and then calling Hardcore “rigged.”
- Following a script that auto-assigns stats you did not read.
Getting Started already told you to pick a lane. This page is the lane. Daily rewards gold should upgrade the matching weapon, not fund a third stat.
Invite friends after you lock the split. Online parties cannot carry a hybrid forever. They can carry a committed account through a timer.
Frequently Asked Questions
Quick answers to the most common questions.
What do skill points raise?
Physical for warrior damage, Spell Power for mage damage and heals, Stamina for health.
Should I split Physical and Spell Power?
No. Pick one damage stat. Hybrids stall in mid maps.
How much Stamina do I need?
A small cushion — the planner starts near 12 percent. Raise it if you wipe to one slam.
Do heals scale with Stamina?
No. Heals scale with Spell Power. Stamina only buys hit points.