Quest Reborn How to Upgrade Gear
Unequip, pay gold, raise one pot — not every blue that dropped in Desert Temple.
Upgrading is the gold sink that actually moves a Dungeon Quest account. Drops set the rarity. Gold sets how far that rarity can climb. Players wipe in Northern Lands with a Legendary they never took to the bench, then blame drop rates. This page is the bench.
The blacksmith sits near spawn in the beginner lobby, next to the Craftsman who builds Gregg weapons. Walk into the circle, unequip the piece you want to feed, and spend gold into Physical or Spell Power. Equipped gear is ignored. That one rule wastes more first-week gold than any fake code.
What the bench actually does
Every weapon and armor piece has a base roll and an upgrade budget. Voidspire’s average power sits in the hundreds of millions with a few million more available on the bench. A Desert Fury from early Nightmare has a tiny budget. You cannot gold a common into a Legendary. You can gold a good Legendary into a less embarrassing Legendary.
- Upgrade the weapon you will wear tonight, matching Warrior Physical or Mage Spell Power.
- Upgrade the matching armor set, not a mixed rainbow of warrior chest and mage legs.
- Leave guardian pieces for accounts that actually tank. Pub groups still want damage.
- Sell junk at the dock NPC on the right path from spawn. Upgraded junk sells for more, but feeding a blue you will vendor in ten minutes is a tax.
How to get legendaries explains why Easy chests will not replace this page. Nightmare sets the rarity. The bench sets the pot.
Unequip, then pay
- Open inventory. Unequip the weapon or armor.
- Walk to the blacksmith circle near spawn.
- Select the piece. Put gold into the stat your build uses.
- Equip it again. Create the next lobby.
If the menu looks empty, you are still wearing the item. If you are in Lobby 2, you can still upgrade — the trade floor is not a bench replacement. Do not trade a piece you meant to upgrade because a stranger offered “max pot.” Inspect first: How to trade.
Skill points are not upgrades. Points live on the Skill Points page and the skill planner. Dumping stamina into a glass cannon because “the bench needs HP” is a different mistake. The bench does not spend skill points.
What not to feed
Commons and uncommons are gold. Rares are stepping stones on early doors. Epics can be a week of Desert Temple or Pirate Island if you have nothing purple yet. Legendaries from a map you already outgrew are vendor food unless the pot is high and the stat matches. Ultimates from Odin Reincarnation and The Voidborn are the pieces you do feed — see How to get Ultimates.
Champion and Oracle crafts from Gregg cannot be upgraded. Do not walk those to the blacksmith hoping for extra millions. Their stats are fixed. Destiny and Ascendance are a ladder, not a bench project.
Cosmetics and enchants are visual. A shop hat from the rotating lobby store does not take gold at the blacksmith in a way that changes the Armor tier list. Buy a look if you like it. Do not skip a weapon upgrade to own a trail.
Gold income that feeds the bench
- Highest finishable Nightmare with a party. Online co-op is the design.
- Hardcore mode if you can survive one life — double item means more vendor gold.
- Extra Item pass adds a drop, which adds vendor gold — Game Passes. 2x Gold is comfort, not required.
- Daily rewards after you join the official group. Codes are inactive.
- Boss Raids tickets when you have a real kit.
Do not buy gold from a third-party site. Do not run a script that auto-sells your only purple because a filter was set to “all.”
Use the dungeon checker so you are not upgrading a Winter Outpost sword on the morning you unlock Enchanted Forest. Mid-map pots become vendor dust the week you enter Northern. Spend gold one map behind your door, or on a piece you will still wear after the next gate.
A calm upgrade session
- Clear the highest Nightmare you can finish. Invite friends.
- Vendor everything you will not wear or trade.
- Unequip the main weapon. Put gold into the matching stat until the next clear would feel the difference.
- If armor is the death, feed the chest or legs instead of a second weapon.
- Assign leftover skill points. Then queue again.
Getting Started covers the first hour. Controls covers Q, E, and Shift Lock so the upgraded stick actually hits. The Dungeon List tells you which door’s drops are worth feeding. The Updates Hub will say so if a patch changes the bench. Until then, unequip first.
Frequently Asked Questions
Quick answers to the most common questions.
Why will the blacksmith not upgrade my sword?
Unequip it first. Equipped gear does not show. Champion and Oracle Gregg crafts also cannot be upgraded.
Should I upgrade every drop?
No. Feed the weapon and set you will wear tonight. Vendor the rest at the dock NPC.
Does upgrading change rarity?
No. Gold raises the pot on the rarity you already have. Legendaries still come from Nightmare, not from the bench.
Is Lobby 2 required to upgrade?
No. The blacksmith is in the beginner lobby. Lobby 2 is the trade floor after level 100.