Tier List

Quest Reborn Dungeon Quest Classes Tier List

Warrior, Mage, Tank, and Healer — what each role actually does on a real party.

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Classes Tier List

Dungeon Quest has no rigid class lock. Every account picks Warrior, Mage, Tank, or Healer by where they spend their Skill Points. This list ranks the four roles by clear speed on Nightmare, learning curve, and what pubs actually want. Pair it with the Builds Hub and the Skill Planner.

Stats, not classes, decide power. A Mage with Physical gear is a vendor. A Warrior with Spell Power gear is a wasted slot. The pages below explain how each role actually plays.

S tier — Warrior

Warrior stacks Physical. Plays a melee spacing game with Inner Rage, Slam, and Inner Focus. Fastest clear on Nightmare when the player has a Voidspire or Hofund in hand. The pub standard for damage dealers.

Why S:

  • Highest melee DPS ceiling. Voidspire, Hofund, and Mjolnir all scale Physical.
  • Inner Rage gives a damage spike that other roles cannot match on burst windows.
  • Warrior is the default role pubs look for in a four-player clear.

Trade-offs:

  • Melees need to know the boss telegraphs. Eating one slam ends the run.
  • The How to level fast page favours Warrior until the void is open.

See the Warrior build for the point split.

A tier — Mage

Mage stacks Spell Power. Plays at range with Blue Fireball, Lightning Strikes, and Whirlwind. Almost as fast as Warrior on Nightmare with a Voidfallen’s Effigy or Gildenscale. Pubs still accept Mage damage dealers, especially on tougher fights where range wins.

Why A:

  • Burst windows beat melee on bosses with sweeping telegraphs.
  • Heals and Innervate scale with Spell Power, so a Mage can soft-support without dropping damage.
  • Mage armor tiers to the same place as Warrior armor; the gap is playstyle.

Trade-offs:

  • Slightly lower sustained DPS ceiling than Warrior at the same gear bracket.
  • Position mistakes on Mage are more visible — you can over-kite and lose line of sight on the boss.

See the Mage build for the point split.

B tier — Tank

Tank stacks Stamina and wears guardian armor. Plays with Taunt and a frontline rotation. Pub tanks are rare but appreciated when someone actually plays the role: hold aggro, soak the boss slam, let the damage dealers do their job.

Why B:

  • Tanks enable party clears that would otherwise wipe.
  • Guardian armor and Taunt allow a fresh character to hold a Nightmare boss long enough for the party to land burst.
  • Boss Raids reward tanks with Heal sets. Walkthrough on Boss Raids.

Trade-offs:

  • Pub groups do not always want a tank. Random matchmaking favours damage.
  • Tank damage output is much lower than Warrior or Mage. Tank runs feel slower when the party is over-stacked.

See the Tank and Healer build for the point split.

C tier — Healer

Healer stacks Stamina and Spell Power, and runs Universal Heal plus Innervate. Useful in coordinated parties, almost invisible in pubs.

Why C:

  • Heals scale with Spell Power, so a Healer can also function as a Mage secondary.
  • Boss Raids reward healers with support sets. Without the support set, healer damage is the lowest of the four roles.
  • Healer is the most role-dependent choice: a Healer without a support-aware party is a Mage with bad gear.

Trade-offs:

  • Random matchmaking rarely wants a pure healer.
  • Healer gameplay is reactive; you wait for damage dealers to make mistakes.

See the Tank and Healer build for the point split.

How classes interact

  • Warrior + Warrior + Warrior + Warrior — Fastest raw clear. Eats telegraphs if no one knows the spacing.
  • Warrior + Warrior + Mage + Mage — Standard party. Two damage roles cover melee and range.
  • Warrior + Mage + Tank + Healer — Coordination party. Slow on trash, safe on bosses.
  • Tank + Tank + Healer + Healer — Boss Raids pattern. Pub runs are rare.

The role you pick is the role you play every map. Pick a lane and stay there.

Skill points per role

RolePrimaryCushionAvoid
WarriorPhysicalStaminaSpell Power
MageSpell PowerStaminaPhysical
TankStaminaPhysicalSpell Power
HealerSpell PowerStaminaPhysical

A hybrid across primary and avoid stalls at level 150. The Skill Planner keeps you honest.

How to use this list

  1. Pick a lane before level 50. Respec is expensive.
  2. Read the matching build page (Warrior, Mage, Tank and Healer).
  3. Open the Skill Planner before every level.
  4. Pick the dungeon on the Dungeons list that matches your role and level.
  5. If you change role, change armor too. The Armor tier list explains why.

The class is half of the build. The Weapons list is the other half.

Frequently Asked Questions

Frequently Asked Questions

Quick answers to the most common questions.

Which class is the strongest?

Warrior holds the S-tier slot for raw clear speed on Nightmare. Mage sits in A-tier with burst windows and healing utility. Tank and Healer are B and C respectively, role-dependent picks.

Can I switch class later?

Yes, but respec costs gold. The free Skill Reset Game Pass removes the cost. Either way, change armor when you change primary stat.

What is the easiest class for a new player?

Warrior. Inner Rage and Inner Focus forgive bad positioning more than Mage telegraphs. Follow the [Warrior build](/players/warrior-build/).

Do I need Tank or Healer in pubs?

Random matchmaking favours damage. Run Tank or Healer only if your friend group understands the role, or use them in [Boss Raids](/guides/boss-raids/).